RealPlayer player developer: RealNetworks (RNWK)

RealNetworks, Inc. (NASDAQ: RNWK) was founded in 1994 and is headquartered in Seattle, Washington, with 456 full-time employees. It is a company that provides network-delivered digital media applications and services to manage, play and share digital media .


RealNetworks (RNWK):

RealNetworks is the well-known RealPlayer player developer, and the company also produces some other video playback and editing software. RealNetworks also owns online music Rhapsody purchased from, online games RealArcade and GameHouse.

Riel Network is divided into three departments to operate : Consumer Media (consumer media), Mobile Services (mobile services), Games (games).

  1. Consumer Media-Provides RealPlayer media player software that enables consumers to discover, play, download, manage and edit digital video, stream audio and video, download and save photos and videos from the Web, and transmit and share on social networks Content, and edit your own photos and video content. The department also licenses its technology to manufacturers of electronic equipment, microchips and integrated circuits.
  2. Mobile Services-Provides digital media services for mobile and online service providers. As a software-as-a-service product, it includes RealTimes, a photo and video sharing platform that provides wireless operators with services integrated in their hosted cloud solutions; Kontxt , SMS management, anti-spam and classification products; ring back tones, which enable callers to hear user-selected music or messages instead of traditional electronic ringtones; built-in link message services; and business intelligence, and operators’ User management and billing.
  3. Games-develop, publish and distribute casual games, including time management, board, cards, puzzles, vocabulary and hidden object games. It provides casual games through mobile devices, digital downloads and subscription games.

RealNetworks also develops and sells software products and services to enable the creation, distribution and consumption of digital media (including audio and video). RealNetworks provides its products and services through direct and indirect channels, including public relations, trade shows, events and speaking opportunities; online channels; third-party distribution partners; and third-party distribution channels, such as application storefronts, search engines, and online portals And content publishers.

RealNetworks (RNWK) History:

  • RealNetworks (called Progressive Networks at the time) was founded in 1994 by former Microsoft executive Rob Glaser and a management team including Phil Barrett, Andy Sharpless and Stephen Buerkle.
  • In 1997, Progressive Networks was renamed RealNetworks.
  • In 1997, streaming video technology was released.
  • In 2000, more than 85% of streaming media content on the Internet adopted the Real format. Despite this success, problems have arisen because Real’s main business model relies on the sale of streaming media server software, and Microsoft and Apple are promoting these products. As the server functions of Microsoft and Apple become stronger, Real’s server sales are inevitably eroded.
  • On January 20, 2000, RealNetworks Inc. filed an injunction against Streambox, Inc. regarding the above-mentioned company’s products, which aimed to convert Real Audio (.rm) format files into other formats.
  • On December 4, 2001, RealNetworks launched the first collaborative effort to sell and provide music from major record companies over the Internet. This is the company’s broader initiative to develop subscription Internet services for Internet users for faster Internet connections. Part.
  • In 2002, RealNetworks and Sony established a strategic alliance to expand cooperation.
  • In August 2003, RealNetworks acquired’s Rhapsody music service and renamed it RealRhapsody. Streaming music downloads are provided for a monthly fee.
  • In January 2004, RealNetworks announced the launch of the RealPlayer music store, which contains digital rights management (DRM) restricted music in the AAC file format.
  • In October 2005, Microsoft agreed to pay RealNetworks US$460 million to resolve antitrust lawsuits.
  • According to a study by, as of 2008, the domain name attracted at least 67 million visitors every year.
  • On April 6, 2010, Rhapsody was separated from RealNetworks.
  • In July 2013, RealNetworks acquired Slingo for $15.6 million.
  • In April 2014, RealNetworks launched a mobile phone application called Listen, which can play custom ringtones for those who call the user’s mobile phone.
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